Animated switchstands

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oliver2
Posts: 1
Joined: 24 Mar 2019, 05:52
Greetings,

Is TSRE able to manage animated switchstands and level srossing items (such as a wig-wag signal)? I placed a few switchstands and they don't work in-game.

Maybe I just don't know something about switchstand placement methods, I'm new with route building.

Thanks: Peter

ebnertra000
Posts: 7
Joined: 16 Jan 2019, 17:47
You may do both, as I have placed plenty of switchstands and animated crossing objects. What exactly did you do when placing these objects that didn't work?

eugenR
Posts: 45
Joined: 18 Jan 2019, 18:44
oliver2 wrote: 24 Mar 2019, 05:55 Is TSRE able to manage animated switchstands and level srossing items (such as a wig-wag signal)? I placed a few switchstands and they don't work in-game.
Thanks: Peter
To the wig-wag-signal:
If the signal it is a Level-crossing:
As in MSRE you have to enter as "Gate animate length" for a wig-wag-light: -0.03 (make a period of 0.5s)
If it is a simple shape:
You have to activate the Animate Object Option.

To the animated switchstand:
Usually this are realized as semaphore-signals.
If so you have to place the red Pyramide just before the switch and linking the Signal to one of the tracks of the switch
so the "signal" can detect the position of switch

regards
EugenR

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