Terrain editing performance
Posted: 28 Apr 2021, 09:22
It's nice of TSRE to have easy-to-use terrain editing tools that are miles better than those from default MSTS Editor. However, I find performance of this feature to be sketchy and I don't really know what affects the framerate when editing terrain. There are some tiles when terrain editing works perfectly smooth, while others brings editor's framerate to single-digit value. I use transfer textures for maps (yes, that's my way of doing things rater than depend on Google Earth imagery - more work but more accurate) and it doesn't seem to depend on that factor, nor does it on tile object count, because sometimes terrain of densly populated tiles can be edited without a major hiccup and those with barely any objects at all seem to grind editor to a near-halt.
So what's the reason for these performance issues and can they be solved in the future versions of TSRE? Speaking of transfer textures - these look like crap currently, unlike in the default MSTS Editor where these are rendered without glitches.
So what's the reason for these performance issues and can they be solved in the future versions of TSRE? Speaking of transfer textures - these look like crap currently, unlike in the default MSTS Editor where these are rendered without glitches.