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Re: Introduction to Error Management

Posted: 09 Apr 2021, 07:11
by eolesen
Jeffrey, you're wasting everyone's time chasing down conditions MSTS can't handle.

Re: Introduction to Error Management

Posted: 09 Apr 2021, 08:17
by eolesen
krausjxotv wrote: 08 Apr 2021, 18:26 Another type of error are shapes used in world files or speedpost.dat file and not included in the SHAPES folder.

Check shape-objects for sake of completeness! (2551)
[snip]
Shape 'UP-Milepost-2YOffset.s' is NOT defined!
Shape 'UP-Milepost-3tOffset.s' is NOT defined!
Shape 'UP-Milepost-3yOffset.s' is NOT defined!
Validating against speedpost.dat is yet another obsolete remnant and a waste of time.

What matters is if a shape is used and not actually present. None of those milepost objects are actually used in this route.

Re: Introduction to Error Management

Posted: 10 Apr 2021, 11:35
by krausjxotv
There are tiles with missing and invalid terrain textures. -04ee60d0.t, -04ee60dc.t, -04ee60c4.t, -04ee60d8.t, -04ee60d4.t, -04ee602c.t

These should be ACE and not BMP.
terrain_shader ( AlphaTerrain
terrain_texslots ( 1
terrain_texslot ( brownfield.bmp 1 0 )
)
terrain_uvcalcs ( 1
terrain_uvcalc ( 1 0 0 0 )
)
)

Missing ACE texture.
terrain_shader ( DetailTerrain
terrain_texslots ( 2
terrain_texslot ( -04ee60c4_7_15.ace 1 0 )
terrain_texslot ( microtex.ace 1 1 )
)
terrain_uvcalcs ( 2
terrain_uvcalc ( 1 0 0 0 )
terrain_uvcalc ( 2 0 1 32 )
)
)

Open Rails does not currently warn on missing or invalid terrain textures in tile (.t) files. It shows a grey texture instead. If all of the textures are missing then the problem is obvious. If only a few textures are missing this is a problem that would probably not be noticed and repaired.

Re: Introduction to Error Management

Posted: 11 Nov 2021, 19:30
by dforrest
Is there a way of printing out a list of the errors found together with the details and suggestions given in the table?