Search found 363 matches
- 01 Mar 2021, 08:58
- Forum: Feature requests
- Topic: Refresh/Reload Shape Files
- Replies: 4
- Views: 11740
Re: Refresh/Reload Shape Files
There is a button to reload selected shape.
- 24 Feb 2021, 20:10
- Forum: Help
- Topic: Shunting signal coding direction bug
- Replies: 7
- Views: 9117
Re: Shunting signal coding direction bug
TDB looks fine: TrSignalType ( 00000000 0 4.2651339 T_Small_WB ) TrSignalType ( 00000000 1 1.123541 T_Small_WB ) As you can see, after flip, the second value changed from 0 to 1 indicating other direction and signal direction in radians was modified by 3.14 radians - 180 deg. Try some hacks on these...
- 23 Feb 2021, 18:21
- Forum: Maybe it's a bug
- Topic: Dyntrack display bug in RTS
- Replies: 16
- Views: 27431
Re: Dyntrack display bug in RTS
TSRE renders dyntracks like a static S file shape. Such crazy rotations wont work. But it has nothing to do with the topic.
- 23 Feb 2021, 10:18
- Forum: Help
- Topic: Shunting signal coding direction bug
- Replies: 7
- Views: 9117
Re: Shunting signal coding direction bug
Maybe it's a RTS bug? There is something like minimum distance from junctions in MSTS ..
Check if TDB entry for this signal changes if you flip it.
Check if TDB entry for this signal changes if you flip it.
- 22 Feb 2021, 13:47
- Forum: Help
- Topic: Shunting signal coding direction bug
- Replies: 7
- Views: 9117
Re: Shunting signal coding direction bug
What happens if you flip it and it is facing other direction in TSRE? Does it faces different direction in RTS?
- 16 Feb 2021, 22:03
- Forum: Maybe it's a bug
- Topic: Dyntrack display bug in RTS
- Replies: 16
- Views: 27431
Re: Dyntrack display bug in RTS
If angle is positive, start from the other side. I don't know if that helps with anything, but you can try and check.
- 15 Feb 2021, 10:59
- Forum: Maybe it's a bug
- Topic: Dyntrack display bug in RTS
- Replies: 16
- Views: 27431
Re: Dyntrack display bug in RTS
MSTS, OR, TSRE and RTS don't use TDB for making these shapes but data from the W file. Sadly I don't see any pattern in your examples. You can experiment with it more, but I don't know if you can do anything about it if no one is working on RTS anymore. Try using negative angles for dyntracks instea...
- 14 Feb 2021, 15:09
- Forum: Help
- Topic: Activity consists
- Replies: 2
- Views: 4975
Re: Activit consists
It is how it works. Only loose consists are stored inside an activity file.
Player and AI consists are stored inside separate CON files. These files can be shared between multiple activities, so the best way to edit them is to make new consists and edit activity using TSRE route editor.
Player and AI consists are stored inside separate CON files. These files can be shared between multiple activities, so the best way to edit them is to make new consists and edit activity using TSRE route editor.
- 12 Feb 2021, 16:41
- Forum: Maybe it's a bug
- Topic: Dyntrack display bug in RTS
- Replies: 16
- Views: 27431
Re: Dyntrack display bug in RTS
I have no idea why it can be wrong.
- 02 Feb 2021, 19:12
- Forum: Maybe it's a bug
- Topic: Terrain changes not saved at certain tiles
- Replies: 2
- Views: 8919
Re: Terrain changes not saved at certain tiles
Check write permissions for these files, try enabling terrain QT in settings.txt