Search found 363 matches

by Goku
10 Jan 2022, 07:12
Forum: Discussion
Topic: Multiplayer Editing Demo
Replies: 97
Views: 393111

Re: Multiplayer Editing Demo

Show me server log, not client log.
by Goku
09 Jan 2022, 20:33
Forum: Discussion
Topic: Multiplayer Editing Demo
Replies: 97
Views: 393111

Re: Multiplayer Editing Demo

No, you can use it in console.
If no GUI is present on the system, remember to use platform offscreen.
It doesnt have to be ARCH linux. It should work in other distros too, but it is compiled using ARCH, so that is probably the best choice.
by Goku
09 Jan 2022, 16:02
Forum: Discussion
Topic: Multiplayer Editing Demo
Replies: 97
Views: 393111

Re: Multiplayer Editing Demo

Platform offscreen is probably needed only for linux servers.
Yes, you must have two instances of tsre.
by Goku
09 Jan 2022, 06:46
Forum: Discussion
Topic: Multiplayer Editing Demo
Replies: 97
Views: 393111

Re: Multiplayer Editing Demo

No.
Only problem is lack of undo.
by Goku
08 Jan 2022, 18:54
Forum: Discussion
Topic: Multiplayer Editing Demo
Replies: 97
Views: 393111

Multiplayer Editing Demo

Using TSRE version v0.7.006 you can test the multiplayer editing demo by yourself. Even host your own demo server. 1. Download this TSRE version of newer. 2. Download demo route http://koniec.org/bbb.zip and put it in your ./routes/ directory. 3. Set server login in settings.txt: serverLogin = usern...
by Goku
26 May 2021, 12:50
Forum: Maybe it's a bug
Topic: Mtracks Track Database Alignment Error
Replies: 6
Views: 13965

Re: Mtracks Track Database Alignment Error

Maybe there is a tsection bug in this shape definition, but MSRE has more tolerance for radius when snapping tracks togeher.
TSRE doesn't allow that huge offsets.
by Goku
03 May 2021, 09:08
Forum: Maybe it's a bug
Topic: Shape invalid primitive hierarchy crash
Replies: 1
Views: 4693

Re: Shape invalid primitive hierarchy crash

You can send me this file. I can check it in the future.
by Goku
28 Apr 2021, 09:34
Forum: Discussion
Topic: Terrain editing performance
Replies: 3
Views: 6334

Re: Terrain editing performance

Transfer objects cause terrain editing lags. Every terrain change forces all transfer objects on the tile to regenerate and it takes time.
Yes, transfer object implementation in TSRE is bad, but don't expect any new version in the future.
by Goku
21 Apr 2021, 13:11
Forum: Maybe it's a bug
Topic: Signal Linking
Replies: 6
Views: 9041

Re: Signal Linking

It won't work because MSTS won't allow that kind of a link. Links are stored not the way TSRE shows it to you A->B->C, but as a pair of two values: Junction trackNode ID and Junction exit Left or Right (0 or 1). So, link must point to a junction exit. In case of your red point, you can try to link t...
by Goku
20 Apr 2021, 13:07
Forum: Maybe it's a bug
Topic: Signal Linking
Replies: 6
Views: 9041

Re: Signal Linking

I don't see any reason causing it to not work.