Search found 57 matches

by eolesen
29 Apr 2021, 06:11
Forum: Feature requests
Topic: Remove max value of 10 for StaticDetailLevel
Replies: 6
Views: 10139

Re: Remove max value of 10 for StaticDetailLevel

Any guess on when the next version might be available?
by eolesen
29 Apr 2021, 06:09
Forum: Feature requests
Topic: StaticDetailLevel on Signals
Replies: 2
Views: 5453

Re: StaticDetailLevel on Signals

Bump. Goku, is this possible to add/expose on the edit panel for the signal shapeobject?

I can update this manually in the .W file, and it was able to be edited in the MSRE, but it's not possible in your editor.
by eolesen
28 Apr 2021, 12:29
Forum: Feature requests
Topic: Angle on Dynamic Track
Replies: 10
Views: 14012

Re: Angle on Dynamic Track

thanks - I'll give it a try later
by eolesen
22 Apr 2021, 07:24
Forum: Maybe it's a bug
Topic: Signal Linking
Replies: 6
Views: 10008

Re: Signal Linking

Yeah, I did some messing around in the TDB and came to the same conclusion that the direction couldn't be set to a negative value. I'll see if one of the ORTS guys who know signaling can think of a workaround, and maybe allow exit -1 to work.... What I've been doing is linking the previous node, whi...
by eolesen
20 Apr 2021, 16:37
Forum: Maybe it's a bug
Topic: Signal Linking
Replies: 6
Views: 10008

Re: Signal Linking

I do believe you can't find it, but am wondering if you've tested this scenario below. I know it doesn't appear logical to link a signal *after* a trailing point switch, but that's needed to be able to do a true/false test and see if a path is lined all the way thru an interlocking without diverging...
by eolesen
20 Apr 2021, 03:28
Forum: Maybe it's a bug
Topic: Signal Linking
Replies: 6
Views: 10008

Re: Signal Linking

Nope, clicking is just fine... Enable, link, set link, click on track... It's very hit or miss. 90% of the time, it works fine. And it doesn't appear that distance matters. I'm getting the problem on junctions within the same tile. On some of these that won't link at the exit of the interlocking, I'...
by eolesen
17 Apr 2021, 13:03
Forum: Maybe it's a bug
Topic: Signal Linking
Replies: 6
Views: 10008

Signal Linking

Hi Goku... finding an issue when trying to link signals on a complex interlocking.... Under US rules, the second head of an interlocking signal will indicate an approach (yellow or white) if there's a diverging path set. It doesn't specifically identify *which* path is diverging. To manage this in t...
by eolesen
15 Apr 2021, 02:45
Forum: Help
Topic: Terrain is black on start up?
Replies: 5
Views: 9901

Re: Terrain is black on start up?

Make sure you have Terrain.ace and Microtex.ace in your Terrtex folder. Both get called.
by eolesen
09 Apr 2021, 08:17
Forum: Discussion
Topic: Introduction to Error Management
Replies: 13
Views: 21461

Re: Introduction to Error Management

Another type of error are shapes used in world files or speedpost.dat file and not included in the SHAPES folder. Check shape-objects for sake of completeness! (2551) [snip] Shape 'UP-Milepost-2YOffset.s' is NOT defined! Shape 'UP-Milepost-3tOffset.s' is NOT defined! Shape 'UP-Milepost-3yOffset.s' ...
by eolesen
09 Apr 2021, 07:11
Forum: Discussion
Topic: Introduction to Error Management
Replies: 13
Views: 21461

Re: Introduction to Error Management

Jeffrey, you're wasting everyone's time chasing down conditions MSTS can't handle.