Search found 21 matches

by Scottb613
13 Nov 2019, 15:10
Forum: Discussion
Topic: Procedural shapes.
Replies: 2
Views: 4363

Re: Procedural shapes.

Hi Folks,

More discussion - excepting track...

Please give this a look...

http://www.elvastower.com/forums/index. ... ntry251260

Regards,
Scott
by Scottb613
27 Sep 2019, 21:21
Forum: Discussion
Topic: Any News ?
Replies: 1
Views: 3059

Any News ?

Hi Goku,

Just wondering if you have any major updates in the works for TSRE - anything you can share ?

:?:

Thanks...

Regards,
Scott
by Scottb613
16 May 2019, 16:50
Forum: Discussion
Topic: TSRE Shape Viewer: General discussion.
Replies: 9
Views: 22351

Re: TSRE Shape Viewer: General discussion.

Hi Goku, Welcome back then... :D If - you decide to do anything with shape file editing - could you possibly include some type of optimization routine to address MSTS models... For years we’ve had to create sub-objects for any shape files over 10,000 polys - and a single object could have no more th...
by Scottb613
25 Apr 2019, 13:26
Forum: Feature requests
Topic: Terrtex Painting - Detect Transfers ?
Replies: 0
Views: 2946

Terrtex Painting - Detect Transfers ?

Hi Folks, OK - made a bunch of requests for Terrtex Painting enhancements - here’s another take to get nice clean edges and corners in the sim... Would it be possible to detect “transfers” and “auto paint” below them ? Then - no new mechanism is needed as transfers are already placeable and moveable...
by Scottb613
15 Apr 2019, 19:56
Forum: Discussion
Topic: Terrain Terrtex Stamps ?
Replies: 0
Views: 2800

Terrain Terrtex Stamps ?

Hi Folks, I’d like to make a set of stamps to use in TSRE so I can use the function to paint under an abject - for some nice straight edges (parking lots and crop fields).... While I’ve made plenty of locomotives, vegetation, and rolling stock - - - I haven’t done structures... What tells TSRE a sha...
by Scottb613
01 Mar 2019, 22:29
Forum: Feature requests
Topic: External Import Of Objects
Replies: 3
Views: 4602

Re: External Import Of Objects

Hi Folks, Glad to hear - very useful... Hopefully - you might be able to have a “lab” folder added to this function - so that any objects you may want to edit - it grabs all the associated files (s, sd, ace) - as do dumps them in this working directory... We make our edits - then TSRE puts them all ...
by Scottb613
24 Feb 2019, 14:28
Forum: Discussion
Topic: Mesh Painting in TRSE
Replies: 5
Views: 6253

Re: Mesh Painting in TRSE

Hi...

FYI - both PS and PSP have a utility to make seamless tiles a breeze - I’ve created dozens from satellite imagery... If you use PSP I can show you how - I’m not as familiar with PS...

Regards,
Scott
by Scottb613
11 Feb 2019, 23:50
Forum: Feature requests
Topic: Mesh Textures - Seasonal Support
Replies: 0
Views: 2928

Mesh Textures - Seasonal Support

Hi Folks,

Just a carry over from my topic in the “help” forum moving it to what appears the more appropriate forum for it...

Request TSRE support to include the “Snow” texture directory when painting mesh...

Thanks...

Regards,
Scott
by Scottb613
11 Feb 2019, 13:18
Forum: Help
Topic: Mesh Painting - Seasonal ?
Replies: 6
Views: 7039

Re: Mesh Painting - Seasonal ?

Hi Jan,

Hey - that’s a neat trick - nice work - sir...

I’ll look into it a bit more - appreciate the help...

Regards,
Scott
by Scottb613
10 Feb 2019, 18:27
Forum: Help
Topic: Mesh Painting - Seasonal ?
Replies: 6
Views: 7039

Re: Mesh Painting - Seasonal ?

Hi Jan, Thanks so much for the idea... Started me thinking - I guess I can just manually save the Summer Terrtex elsewhere - move the Winter Terrtex into the Summer directory - attempt to paint only the tiles that have been previously modified - then reverse the process and copy them back - hopefull...